IT Innovation and Research work highlighted in panel discussion on “Immersive Learning and the Built Environment”

On Thursday, December 7, Eric Kunnen, Senior Director, IT Innovation and Research, presented with Jeremy Nelson, Senior Director of XR Initiative at the University of Michigan in an online panel discussion. Eric and Jeremy attended virtually to share lessons learned in the deployment of extended reality (XR) in education in a session entitled “Immersive Learning and the Built Environment”. This event was held at Victory Commons One in Dallas, Texas, and began with a Steelcase WorkSpace Futures presentation, highlighting research around the blending of immersive learning technology and space.

In brief, research was presented by Andrew Kim, Director North America, Workplace Futures, Steelcase, and Paul Noll, Principal Researcher, Steelcase, on the rapid increase in immersive experiences spurred on by VR/AR/XR technologies. Specifically, as these technologies have entered into our educational institutions and workplaces, prompting the entering a new era of computing in which virtual learning experiences are more spatialized and braided with the physical world. Insofar as this, key areas of importance in the design of spaces that support immersive learning include: safety, storage, security, collaboration, and flexibility.

During the presentation, Jeremy highlighted a variety of innovative activities happening and the University of Michigan. Eric shared a variety of IT Innovation and Research initiatives happening around immersive learning and extended reality at GVSU, including the following:

  • Atomic Object Technology Showcase – a technology hub of exploration including extended reality exhibits and experiences.
  • X>STUDIO – an immersive learning studio and creative space to spur ideation, design, development, and production.
  • I+R Supported Initiatives:
    • Student Technology and Innovation Guilds (STING) – student-led design and development of faculty-inspired extended reality pedagogical solutions.
    • VR Faculty Learning Community – faculty-led investigation of virtual reality educational ideas and opportunities.
    • VR Call for Proposals – IT Innovation and Research ideas and provocations collected from the campus community.
    • Grand Path – student-focused design and development of REP4 inspired innovations.
    • Laker Learning Futures – faculty inspired innovations in the classroom and in teaching and learning.
  • I+R XR Completed Projects:
    • Microsoft HoloLens Operating Room and Sterile Field for Nursing
    • Experiencing the Cape Coast Castle
    • VR Courtroom: Bringing Law to Life
    • Occupational Therapy Patient Movement
    • Protein Molecule Visualization
    • Left Field Cut AR Experience
    • AR Microsoft HoloLens Radiology Experience

In summary, this event captured the excitement and opportunity that immersive learning can bring to education and to business with rich conversations and discussion about the future of teaching and learning.


ADD YOUR VOICE TO THE COMMUNITY OF INNOVATION AND RESEARCH

  • Interested in sharing an idea to: eXplore, eXperience, or eXperiment in the X>STUDIO?
  • Excited about lowering the barriers for exponential impact?
  • Focused on accelerating change and creating a future-ready campus?
  • Wanting to get plugged into the innovation pipeline?
  • Desiring to explore an idea to add value and transform the university yet need a catalyst?
  • Looking for opportunities to reduce friction, remove inefficiencies, solve challenges, and improve the education journey at GVSU?

Don’t venture forward alone, join us! Reach out to Eric Kunnen, Senior Director, IT Innovation and Research, and let’s partner together in a journey to imagine, reach higher, and create the next-generation of education. Connect with us on: WEB and X.

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